r/gameDevClassifieds
Unity HDRP Optimization Engineer / Technical Artist
$2,500 per project
As written in the post: “Fixed-Price $2,500 USD”
An independent artist needs an experienced Unity HDRP engineer/technical artist to optimize a content-complete cinematic PC game for Steam, implement graphics presets and Steam Input gamepad/UI support, produce a release build, and provide short post-launch hotfix support.
- Role
- Game development
- Seniority
- Not stated
- Type of work
- Freelance project
- Work mode
- Not stated
- Location
- Not stated
- Pay type
- Fixed price
- How to apply
- Message the poster on Reddit
- Posted
Skills
- Unity HDRP
- C#
- Playmaker
- profiling
- Steam Input
- Steam Deck
- UI integration
- technical art
The original post
“[Hiring][Paid] Unity HDRP Optimization Engineer/Technical Artist – Fixed-Price $2,500 USD”
Hi everyone, I am an independent artist preparing a ~20-minute atmospheric, cinematic, art game (PC) for release on Steam. The project is content-complete, and built in Unity HDRP using a mix of Playmaker & C#. I am seeking an experienced Unity HDRP Optimization Engineer / Technical Artist to handle performance…
Posted by u/kwanalan in r/gameDevClassifieds, flaired “PAID - Programmer”.